By Tom Bowen
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How to Mix All Basic Effects in Schedule 1
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How to Mix All Advanced Effects in Schedule 1
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How to Get All Mixing Ingredients in Schedule 1
As they begin to expand their customer base, Schedule 1 players will begin to notice that some NPCs prefer products with specific effects. Each of the four types of weed they can sell has its own base effect, but by mixing it with ingredients from the Gas Mart, players can synthesize new strains to meet the ever-changing demands of their clientele.
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Players can rise straight to the top with these Schedule I console commands and cheat codes.
Players will gain access to their first mixing station as part of the Mixing Mania quest, although they may find themselves having trouble using it to begin with. This Schedule 1 mixing guide will go over the basics of how to mix new strains and the ingredients and processes required for obtaining all 34 of the effects that are currently in the game.
How to Mix All Basic Effects in Schedule 1

Schedule 1 has 16 basic effects that players can add to their product just by mixing it with a specific ingredient. For example, mixing OG Kush with a Battery will result in a new strain with the Bright-Eyed effect added to the original Calming effect of the OG Kush. Similarly, mixing Granddaddy Purple with Viagra will lead to a new strain with both the Sedating and Tropic Thunder effects. To use the mixer, players just need to add their product on the left side and the ingredient they want to mix with it on the right and then press the Begin button.
Desired Effect | Ingredient Required |
---|---|
Athletic | Energy Drink |
Balding | Mouth Wash |
Bright-Eyed | Battery |
Calorie-Dense | Donut |
Energizing | Cuke |
Foggy | Mega Bean |
Gingeritis | Banana |
Jennerising | Iodine |
Long-Faced | Horse Essence |
Sedating | Flu Medicine |
Slippery | Motor Oil |
Sneaky | Paracetamol |
Spicy | Chili |
Thought-Provoking | Addy |
Toxic | Gasoline |
Tropic Thunder | Viagra |
How to Mix All Advanced Effects in Schedule 1

In addition to the 16 basic effects listed above, there are 18 advanced effects that can only be obtained by mixing an ingredient with a strain that already has a specific effect. For example, mixing a strain that has the Calming effect with a Mega Bean will replace Calming with Glowing, while mixing an Energy Drink with a strain that has the Sedating effect will result in a new strain with the Munchies effect. Players can also get the 16 basic effects this way. The best way to get a specific effect is to work backward, by first adding the effect to be replaced and then mixing in the ingredient required to get the desired effect.
Desired Effect | Ingredient Required | Effect Replaced |
---|---|---|
Anti-Gravity | Banana | Smelly |
Paracetamol | Munchies | |
Mouth Wash | Calming | |
Motor Oil | Paranoia | |
Athletic | Cuke | Munchies / Slippery |
Paracetamol | Electrifying | |
Balding | Paracetamol | Paranoia / Energizing |
Energy Drink | Schizophenic | |
Bright-Eyed | Chili | Sneaky |
Flu Medicine | Calming | |
Paracetamol | Spicy | |
Viagra | Euphoric | |
Calming | Flu Medicine | Focused |
Gasoline | Paranoia | |
Horse Essence | Anti-Gravity | |
Mega Bean | Sneaky | |
Paracetamol | Foggy | |
Viagra | Laxative | |
Calorie-Dense | Battery | Laxative |
Cyclopean | Cuke | Foggy |
Mega Bean | Thought-Provoking / Energizing | |
Disorienting | Energy Drink | Glowing |
Gasoline | Electrifying | |
Mega Bean | Focused | |
Electrifying | Addy | Long-Faced |
Energy Drink | Disorienting | |
Horse Essence | Thought-Provoking | |
Mega Bean | Shrinking | |
Energizing | Addy | Foggy |
Donut | Shrinking | |
Energy Drink | Euphoric | |
Mega Bean | Thought-Provoking | |
Euphoric | Addy | Explosive |
Battery | Electrifying | |
Chili | Athletic | |
Cuke | Toxic | |
Donut | Focused | |
Energy Drink | Spicy | |
Flu Medicine | Laxative | |
Gasoline | Energizing | |
Explosive | Donut | Calorie-Dense |
Focused | Banana | Disorienting |
Gasoline | Shrinking | |
Mega Bean | Seizure-Inducing | |
Foggy | Flu Medicine | Cyclopean |
Gasoline | Laxative | |
Gingeritis | Addy | Sedating |
Donut | Jenerising | |
Flu Medicine | Thought-Provoking | |
Iodine | Calorie-Dense | |
Paracetamol | Focused | |
Glowing | Battery | Cyclopean |
Gasoline | Disorienting | |
Mega Bean | Calming / Sneaky | |
Jennerising | Banana | Paranoia |
Mouth Wash | Focused | |
Laxative | Cuke | Euphoric |
Energy Drink | Foggy | |
Mega Bean | Athletic | |
Long-Faced | Chili | Laxative |
Munchies | Battery | Shrinking |
Cuke | Slippery | |
Energy Drink | Sedating | |
Flu Medicine | Athletic | |
Motor Oil | Energizing | |
Paranoia | Cuke | Sneaky |
Flu Medicine | Shrinking | |
Iodine | Foggy | |
Mega Bean | Jennerising | |
Paracetamol | Energizing | |
Refreshing | Addy | Glowing |
Banana | Long-Faced | |
Chili | Shrinking | |
Flu Medicine | Electrifying | |
Horse Essence | Gingeritis | |
Schizophrenic | Motor Oil | Munchies |
Sedating | Gasoline | Munchies |
Iodine | Calming | |
Motor Oil | Euphoric | |
Mouth Wash | Explosive | |
Seizure-Inducing | Banana | Focused |
Iodine | Euphoric | |
Shrinking | Energy Drink | Focused |
Slippery | Donut | Anti-Gravity |
Flu Medicine | Munchies | |
Paracetamol | Calming | |
Smelly | Banana | Toxic |
Gasoline | Gingeritis | |
Sneaky | Banana | Calming |
Donut | Balding | |
Energy Drink | Tropic Thunder | |
Gasoline | Jennerising | |
Iodine | Toxic | |
Mouth Wash | Calorie-Dense | |
Viagra | Athletic | |
Spicy | Gasoline | Energizing / Euphoric |
Thought-Provoking | Banana | Cyclopean / Energizing |
Cuke | Gingeritis | |
Iodine | Refreshing | |
Toxic | Chili | Munchies |
Flu Medicine | Euphoric | |
Mega Bean | Slippery | |
Motor Oil | Foggy | |
Paracetamol | Glowing | |
Viagra | Disorienting | |
Tropic Thunder | Battery | Munchies |
Chili | Anti-Gravity | |
Gasoline | Sneaky | |
Paracetamol | Toxic | |
Zombifying | Battery | Euphoric |
In Schedule 1, a Lethal effect is one that will kill the user. As of the time of writing, the only effect that will do that is Explosive, so if a customer has Lethal on their list of preferred effects, players should give or sell them something that has the Explosive effect.
How to Get All Mixing Ingredients in Schedule 1

Players will be able to buy mixing ingredients from the Gas Mart. To begin with, they'll only have access to four of the 16 ingredients, with the rest becoming available as their rank increases. Generally speaking, more expensive ingredients lead to more profitable strains, although this isn't always the case, so players should keep an eye on their costs to maximize their profitability.
Ingredient | Required Rank | Price |
---|---|---|
Cuke | Hoodlum I | $2 |
Banana | Hoodlum I | $2 |
Paracetamol | Hoodlum I | $3 |
Donut | Hoodlum I | $3 |
Viagra | Hoodlum II | $4 |
Mouth Wash | Hoodlum III | $4 |
Flu Medicine | Hoodlum IV | $5 |
Gasoline | Hoodlum V | $5 |
Energy Drink | Peddler I | $6 |
Motor Oil | Peddler II | $6 |
Mega Bean | Peddler III | $7 |
Chili | Peddler IV | $7 |
Battery | Peddler V | $8 |
Iodine | Hustler I | $8 |
Addy | Hustler II | $9 |
Horse Essence | Hustler III | $9 |

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